

The following rosters and the trainers associated with them are never used at any point in the game.First step, you're gonna need some kind of image editing program. Professor Oak can also be encountered, though without his appropriate roster, as a glitch Trainer while doing the Old Man glitch and having the M N symbol in the third, fifth, or seventh slots of the player's name. The battle can be triggered with GameShark code 01E2D8CF, as well as via the "Ditto glitch" with the last Special stat in memory as 226, or even via the Select button glitch in Japanese Red, Green, and Blue. Unlike Chief, this class features three complete rosters, though no victory speech is programmed, and instead when defeated he will give whatever dialog that the Trainer you used to fight him says when defeated.īased on his team and their levels, it's likely he was supposed to appear at the very end of the game, perhaps even after the battle against the champion, a concept later reused in Pokémon X and Y and Pokémon Sun and Moon.

It's then possible he was meant to be found in the Safari Zone, as unused text in this area makes mention of him hiding inside of it, although here he is referred to as "SILPH's manager" in the English localizations.Īs revealed in the prototype asset leak, this class was originally meant to use what would eventually become Blaine's sprite, while Blaine had a totally different sprite featuring a design which was later reworked for his anime counterpart.įound at hexadecimal identifier 0圎2 is this unused trainer class which uses the name and sprite of Professor Oak, although in Japanese his name appears as "オーキドせんせい" ("Ōkido-sensei"), rather than the normal "オーキドはかせ" ("Ōkido-hakase"). Interestingly, the Japanese name of this trainer class is "シルフのチーフ", which translates to "Silph's Chief", revealing that the at one point in development the player was meant to battle Silph Co.'s president. Moreover, no rosters are programmed for this class, and no valid victory speeches are associated with it either. Found at hexadecimal identifier 0圎3 is this unused trainer class which doesn't have any original sprite assigned to it, instead defaulting to the sprite used by the Scientist Trainer class given how it is the one which comes directly after it at ( 0圎4).
