

Hence, we are able to preview what we’re previewing now. Not perfect, but good enough for the sake of making a game-ready campaign map. Visuals, on the other hand, is nothing more than making sure that where there is supposed to be forest logically, there are trees on the map and where fleets can go, there is sea.Īt this stage, visual map modding is at a workable state. Logic concerns all kinds of things: no-go zones, trade routes, you name it. Campaign map modding is essentially split in two things, because the campaign map itself is split in two dimensions. This is a summarization of campaign modding written up by MaestroĬampaign modding foremostly requires a working campaign map. Think we missed one? Give us a Modmail and suggest new Subreddits to add to the lists! Total War Center Mod List (Not every mod, but most Overhauls)Ī guide to buildings and economy in Three Kingdoms

KamachoThunderbus' Spell Stat Cheat Sheet List of Total War Tools Explaining Historyīig list of recommended reading on classical antiquity

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